ToonStudio.ai ToonStudio.ai
USE CASE: GAME STUDIOS

Release More Games, Faster

Game studios using ToonStudio produce complete art packages in days instead of months — with the same team. Here's how the workflow looks end-to-end.

The Problem

Art is the bottleneck

Every game needs hundreds of themed symbols, characters, backgrounds, and UI elements. A single artist produces 5-10 polished assets per day. A game needs 200+.

Inconsistent quality at scale

Multiple freelancers means multiple styles. Every new artist needs style guides, feedback cycles, and revisions. Quality drifts across the project.

Waterfall production

Designers wait for concepts. Engineers wait for assets. Everyone waits for art. The pipeline is sequential when it should be parallel.

Time kills opportunity

90 days per game means 4 games per year. Market windows close. Competitors who ship faster capture revenue first.

The ToonStudio Workflow

Here's how a game studio produces a complete art package using ToonStudio — from concept to game-ready assets.

1

Define Your Visual Language

Upload your style references and configure the theme. ToonStudio's Settings node lets you define art style, color palette, and rendering approach once — then apply it across every asset.

  • Upload reference art as style guides
  • Configure theme, palette, and rendering style
  • Set once, reuse across all assets
Egyptian symbol generation pipeline
2

Generate at Scale

One reference character generates every asset type your game needs — reel symbols, scenes, win screens, UI elements, and more. Each dramatically different, all consistent.

Reference pharaoh
Reference Character
Reel symbol icon
Reel Symbol
Temple game scene
Game Scene
Win celebration screen
Win Screen
Loading screen
Loading Screen
Chibi UI character
UI Character
Bonus round character
Bonus Round
1 reference · 6 asset types — every game screen from one character
3

Compose & Refine

Combine generated assets into compositions. Layer characters over backgrounds, arrange UI elements, and fine-tune positioning — all within ToonStudio's visual editor.

  • Visual layer-based composition
  • Combine AI-generated + hand-drawn assets
  • Team members work on different scenes in parallel
Layer-based game scene composition
Export to Spine, Unity, Unreal
4

Export & Ship

One-click export to Spine, Unity, Unreal, or custom formats. Package entire games at once. Manage 10+ projects in parallel from a single dashboard.

  • Batch export in any format
  • Version history and asset management
  • Manage multiple games simultaneously

The Results

6x
Faster production
90 days → 15 days per game
24+
Games per year
Up from 4 with same team
70%
More creative time
AI handles the repetitive work

Ready to accelerate your game production?

See how ToonStudio fits your studio's workflow.

Contact Sales